Bernoulli Kette Roulette

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Sector Betting Using Matrix Holy Grail System!

Roulette

Einf¨uhrung in die Stochastik f¨ur Studierende des Lehramts Mathematik Sommersemester 2015 Norbert Henze, Institut f¨ur Stochastik, Email: Norbert.Henze@kit.edu. Exec Ruling 01/2019 Exec Ruling 02/2019 (WCM 2018 ruling) Exec Ruling 03/2019 (text correction to bylaws) TC Ruling 01/2019 IFAA Exucutive Ruling 01/2018 Exec Ruling 02/2017.

We all know that Matrix system is one of the most brilliant roulette systems today. Matrix system has given us an extremely important tool in the invention of matrix. There is an American Matrix and a European Matrix. I have had a great amount of success using matrix to formulate my bets. Many people have asked me how I use this tool. I have demonstrated below.

✗ Track 24 spins.

✗ Record them as shown in Figure 2.

Bernoulli Kette Roulette Table

✗ Bet using the matrix sector layout as labeled 1-6 and A-F.

The Matrix (European)

ABCDEF
13215194212
225173462713
336113082310
45241633120
514319221829
67281235326

The Matrix (American) (Fig.1)

ABCDEF
12892630117
220321752234
31532436131
420102529128
519311862133
61642335142

(Recording Chart) (Fig. 2)

Bernoulli Kette Roulette Wheel

ABCDEF
XXXXXXXXXXXXXXXXXXX
XXXXX
123456
XXXXXXXXXXXXXXXXXX
XXXXXX

HOW TO TRACK AND SELECT YOUR BET

As I said earlier, you will track 24 spins. You enter an “X” mark in the appropriate column of the tracking chart for each spin. There will be one “X” mark in the letter column, and one “X” mark in the number column for each number spun. I have labeled each matrix sectors with a letter and a number as you can see in Figure 1.

Bernoulli Kette Roulette Model

Example

Let’s say the following 24 numbers are spun:

5,31,11,14,29,7,31,31,17,18,28,4,8,24,34,28,14,19,2,33,12,32,4,14,8

Bernoulli Kette Roulette Download

The first number is 5, so you you refer to Figure 1 and find 5 in the matrix. As you can see it is in Row 2, Column D. You would now place one “X” in Row 2, and 1 “X” in Column D. You will do this for all 24 spins. After 24 spins, you will count up the X’s in each row and column. The row and column with the least number of X marks are the row and columns that you will bet. You will always have 11 numbers to bet. If there is a tie, you will refer to the last number spun in one of the tie columns. For example, if Column “A” and Column “C” each have 3 “X” marks, you will trace back the numbers and the column that hit last will be ruled out and the other column will be your column to bet.

In the example above, I have recorded all of the spins and now it is time to add them up. You simply total up the X marks in each column.

A314
B524
C331
D244
E656
F565

As you can see in the table above, Column “D” has the least amount of “X” marks with 2. Row “3” has the least amount of hits also, so our sectors to bet are Column D, Row 3. We now find the corresponding numbers in our matrix (Fig.1) and they are 30,5,36,29,6,35,15,3,24,36,13,1. One of the numbers will appear twice. In this case it is 36. That leaves 11 numbers to bet. I bet using the following 7 stage progression until I get a hit. 1,1,2,3,5,7,10. After I get a hit, I repeat the process. That is how I use Matrix!

Ask me for any help on mail: holygraildublinbet@gmail.com

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